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Virtual Reality in Education

Virtual Reality in Education

We take learning experiences to another level through Virtual and Augmented Reality

We are in the experience economy: Pixeldreams develops virtual reality applications to bring the world of education closer to younger audiences through disruptive strategies that go through the gamification of all types of content. 

What is virtual reality 
?  It is an immersive technology that allows, through the use of virtual reality glasses, to enter non-existent worlds and environments. Users can manipulate virtual objects with the same class of input devices they use in the physical world (with their bare hands), they can collect and manipulate virtual data as easily as if they were real objects, and put it on any work surface .

  • Increased attention from students.
  • Customer Experience: Create value from an emotional perspective with the content.
  • Brannding Marketing: Brand positioning and creation of notoriety for the promoter of the action.
  • Geo Marketing: They allow a geographic segmentation of the target audience.
  • Social media: Encourage recommendation through RRSS
  • KPI's: Allows the management of metrics, kpi's and the measurement of results.

How does it work? There are 2 main types of virtual reality:

1 - Those that are generated by 3D visualization software. This option allows the creation of fictional worlds as they allow a total personalization of the user experience, such as entering a painting or a painting, or taking a trip back in time to experience a virtual archaeological reconstruction. In these cases, RT technology - real time - is usually used, which is equivalent to walking in real time.   

2 - Those that simply reproduce a surrounding reality and are generated by special video cameras or 360º photos and as a virtual tour. This option allows you to explore the reality of the present, and it is a type of content that is produced and recorded using a special camera that captures reality in an enveloping way, in 360º. This is the paradigmatic case of virtual visits to museums as substitutes for excursions or school outings.

Dissemination and distribution:

There are 3 main distribution and publication options:

1 - Via Web Browser / Youtube: We can host your virtual reality content on YouTube, on your website or on your mobile device so that it can be viewed using virtual reality glasses ( Google Cardboard)

2 - Via App Creation: We can create an App compatible with mobile devices and that said content is distributed through the platforms: Google Play & Apple Store, using Virtual Reality glasses. (Samsung Gear)

3 - Via Local Installation: We can install the content locally on any computer or VR glasses (Oculus Go) for private presentations:

In any of the 3 cases, we produce and program the content to be collectively transmitted through streaming systems. Our virtual reality apps are extremely easy to use, and being interactive they allow the incorporation of navigation labels to be able to navigate between panoramas or enriched digital information in any part of the route. Contact us: There are many possibilities as well as glasses of different formats and qualities that go from 900 euros to cardboard (Google cardboard) of just a couple of euros, to be given away through promotional marketing. In any case, we always adapt each solution to the needs of each company. SUCCESS STORIES 1 -  Virtual Reality Games - See example

  Pixeldreams is a video game development company  applied to the field of education and cultural diffusion. We apply the most advanced mobile marketing and gamification techniques to make messages and content much more attractive to younger audiences. We have recently made several augmented reality football games as an educational project for LaLiga. We also play games with augmented reality.

2 - Virtual  e scape room - See example :  
By using virtual reality glasses, the user can cross a virtual door or portal and enter another enriched parallel reality such as an art gallery, or a museum and interact with objects. We create the content of the virtual escape room to measure and it is a 3D model that synchronized with the gyroscope allows a 360º visualization and interaction with the environment. Pixeldreams can also create an escape room with augmented reality 
 Tell us more about your company and your educational project. We are specialists in the creation of this type of tailor-made projects.

3 -  Teambuilding activities  - See example : 
We create pets or characters that appear as holograms superimposed on the reality of the classroom, but that can also be located on the street, in a museum, or in a square through geolocation. These types of games are very similar to the game " Pokemon Go " and allow the realization of creative activations of Geo-hunting or augmented reality by geolocation . Basically we would deal with a Virtual Gymkhana that allows the contestants to be grouped by teams and to carry out tests of improvement to earn points as they "hunt" geopositioned 3D models. This type of technology is a great viral marketing toolBecause users can take a "selfie" with the content or "hunted" points and share their experience on social networks, which exponentially amplifies the call effect towards other possible players. The content or animated mascot is customized according to the client's needs. Tell us more about your company and your needs. We are specialists in the creation of this type of tailor-made projects.

4 - Virtual reality therapies - See example : 
 We create Virtual Reality (VR) Games with the aim of improving the patient's experience during medical procedures. Pixeldreams mission is to lower anxiety levels during phobia treatment.


- PHASE 1: Concept and Storytelling: We think of the best stories and ideas and develop them to turn them into comprehensive and professional projects. We create the script of the contents in collaboration with you. In this phase it is essential to design a good storytelling.

- PHASE 2: Flow diagram: We will distribute all the contents of the future app on a flow diagram to analyze a correct user navigation during their "customer journey". We will present the flow chart to you before starting any phase of programming or content creation. 

- PHASE 3: Prototype: After having distributed all the content in the flow diagram, the next step will be to make a functional prototype to verify that the desired effectiveness is being achieved. 

- PHASE 4: Production: After the validation of the prototype, we start the production itself: The graphic design and 3D content begin to take shape and the final appearance is given to the App. In this phase we will give you preview images of all the content so that together we can check the quality of the work before its completion.  

- PHASE 5: Publication and distribution: We prepare the virtual configurator in any required format, to be exhibited on the Internet, Congresses, Fairs or Exhibitions with the highest levels of quality. We have all the necessary experience to carry out your project.

ASK US FOR A QUOTE:   Pixeldreams carries out the entire conception of the experience: from the design and animation of the content, to its publication and distribution in market places (Google Play & Applestore). Tell us more about your company and your needs. We are specialists in the creation of this type of tailor-made projects. Write to: alex@pixeldreams.info

DO YOU WANT TO DOWNLOAD AN EXAMPLE ?:  Subscribe to our newsletter and we will send you a free app with practical examples of augmented reality applicable to the field of education, click on this link:   app augmented reality education

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